The wacky stuff graphic designers do for a living

I was asked to put a diagram on a website yesterday.  Usually I have to recreate from scratch to duplicate what I receive, but this particular image was close enough that I could save time editing it rather than recreating.

I had to reduce the size of the original and afterward noticed some pixel loss in font spots (which were rasterized), like the “U“ example below.  It was so wacky and so un-.NET that I wanted it put on my blog as a permanent record of technical life in the very early 21st century.

You see the pixel loss in the “U” circled above for our purposes here.  To be perfect (or rather, unnoticable to a critical eye), the “U” must be uniform.  Uniformity is an important factor in most graphic work, so I took the left-hand stem, copied it to the right-hand stem, then flipped it horizontally.  Working with fonts is easier than working with eyes.  I had to do a similar technique to individuals’ eyes in a local member directory app–copying from one side to another and fudging it until they looked natural.  Not fun.

 

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A long time developer, I was an early adopter of Linux in the mid-90's for a few years until I entered corporate environments and worked with Microsoft technologies like ASP, then .NET. In 2008 I released Sueetie, an Online Community Platform built in .NET. In late 2012 I returned to my Linux roots and locked in on Java development. Much of my work is available on GitHub.